World War One Simulator

2015. Installation. Multi-media. Video, Mud, Wood, Tarp, Steel Helmet. 3 m x 3m.


World War Simulator is divided into two parts, the interactive installation and the film. The interactive installation is an experience where the viewer stands in a box of mud and wears a steel helmet. This was too put the viewer in a vulnerable trapped state in order to empower the film. The film makes use of five distinct styles to symbolise each category of documentation that have influenced me to become obsessed with war. It uses traditional animation to represent art, 3d animation to represent video games, archival footage to represent documentaries, text to represent literature and sound from the film Paths of Glory (1957) to represent cinema. An example of this would be the monochrome minimalistic animations of explosions and rotting corpses. These animations closely resemble the etchings of the Great War by Otto Dix, or the silhouettes by Kara Walker. Also, the 3d animation was directly influenced by a work by Heinrich Vogeler titled The Seven Vials of Wrath (1918). By stretching and distorting the figures in the animations, I have mangled Vogeler's original image to show my theories on reality loss in war accounts as discussed with the artwork Kamikaze. The final scene of the film is myself repeating a quote from an interview with Otto Dix when he was asked why he volunteered for the armed forces in 1914. Deliberately distorting my voice to remain unrecognisable, this is the most personal work I have created as it clearly states my intentions of experiencing war.